![]() ![]() Especially if you have a lot of banners on the Tower, you might be able to earn a lot of fruit or move your fancy jet ski around. In the last round (or any time you have a lot of banners played), try using your Merchandise Cards with effects that scale with your banners played.That gets you two fruit instead of one! Give it a whirl if you think you can pull it off. If you want more in the way of bonuses, try placing your Banners on the nearby spaces! The most lucrative space is usually won by playing a card of the same suit as the highest suit (but a lower number). ![]() Early Towers, a better shot at getting the area majority each subsequent round. Going for the Tower doesn’t get you any immediate bonuses, but it does let you keep some ownership over the region for the rest of the game. Don’t neglect your banners! Sometimes it’s worth just going after the Tower.Trying to make sure you know what cards have already been played in what colors can give you a sense of what you’re looking for (or where to move the Gate so that a certain suit will become the new top or bottom suit). If your goal is to specifically win or lose, you need to know if cards have been played that might block you on that front. Keep an eye on the cards that have already been played.I’d happily play this anywhere on the two to four player range. For some reason, the unpredictability of this doesn’t vex me as much as chaos in games I think it’s because it’s still kind of a trick-taking game, and I enjoy all of that. Some players will find that additionally vexing, though honestly, I like it quite a bit. That said, you can tend to predict what players are going to play, whereas the dummy player can be cruel, arbitrary, and capricious. That said, you can’t necessarily predict what other players are going to play at higher player counts, either, so that’s about the same from any player’s perspective. This adds a bit of a shakeup to gameplay, since you can’t as easily predict what the last card is going to be. At two, in addition to the pre-bout card, the dummy player adds another card, revealed after the actual players play their cards. At three players, they also reveal the top card of the deck as “their” play for the bout. The game really wants there to be four players at all times, so at two or three players, you introduce everyone’s favorite player count gameplay solution: the dummy player! The dummy player at two and three junks up four Banner spots on the board with their banners, for instance. As you decrease the player count further, however, interesting things happen. Between four and five players, there aren’t a ton of differences there are additional cards in play at five, and players have one fewer card in hand. This one changes quite a bit at different player counts. Balancing when to play what is key to determining how many points you get, so think about what you play and when you play it! So get your goods, hop on your watercraft, and make a name for yourself! Will you be able to raise your Banners high? Any other cards allow you to place Banners, potentially letting you gain points after the round ends. The low card lets you move the Trading Gate (potentially changing the high suit for the next round) and activate the ability of the card you played. Over three rounds, you’ll play cards of different suits! The high card wins the trick and lets you advance your character to the Trading Gate. In Tidal Blades: Banner Festival, the Navirians are arriving in Trawl for the eponymous celebration! Various trading houses are vying to be the greatest merchant of all, collecting profit and trading and riding around on fancy jet-ski-looking things. In the meantime, though, let’s dive right in to Tidal Blades: Banner Festival! This is the next game in the Tidal Blades series, so let’s dig right in and see what’s going on! Some exciting ones both there and in the pipeline my secret goal is to get a bunch of heavier games played in February, so, something to look forward to there. I’m saying this while looking at the literal stack of games on the table next to me, so, ideally, those will be next on my list. Who knows what trouble I’ll get up to next? There are always more games, I suppose. ![]() Wrote a Micro Review, wrote a full review, and now I’m working on finishing up this mini-review of Tidal Blades: Banner Festival. I went from a trough to a roll today, which has been pretty great. Full disclosure: A review copy of Tidal Blades: Banner Festival was provided by Lucky Duck Games.
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